IMPROVING THE STUDENTS' VOCABULARY MASTERY BY USING UNDERCOVER GAMES AT THE EIGHTH-GRADE STUDENT OF SMP NEGERI 05 BAMBANG

  • kristin kristin kristin stkip-ypup
  • Rina Asrini Bakri STKIP YPUP Makassar
  • Nurfitriyah Halim STKIP YPUP Makassar

Abstract

The objective of the research is to find out the improvement of students’ vocabulary by using Undercover Game. This research employed pre-experimental method which one class was given pre-test, treatment, and post-test. The total sample was 18 students and it used purposive sampling technique. The instrument was vocabulary test measure the students’ vocabulary in learning process by Undercover Game. The result of the data showed that Undercover Game was effective in improving students’ vocabulary. The findings indicated that using Undercover Game as method in teaching vocabulary was able to improve the students’ vocabulary. It was proven by the mean score of the students’ post-test was higher than the students’ mean score in pre-test (58.22>78.27) and the t-test value was higher than t-table value (10.38>2.110) at the level of significant 0.05 with degree of freedom was 17. Based on the result of data analysis, undercover game activity can improve the students’ vocabulary and it is the effective activity to make the students active in learning vocabulary. It can be concluded that the implementation of Undercover Game was successful.

Published
2022-11-30
How to Cite
KRISTIN, kristin kristin; BAKRI, Rina Asrini; HALIM, Nurfitriyah. IMPROVING THE STUDENTS' VOCABULARY MASTERY BY USING UNDERCOVER GAMES AT THE EIGHTH-GRADE STUDENT OF SMP NEGERI 05 BAMBANG. Journal English Education, [S.l.], v. 3, n. 3, p. 357-365, nov. 2022. ISSN 2964-4038. Available at: <http://ojs.stkip-ypup.ac.id/index.php/bi/article/view/860>. Date accessed: 15 may 2024.
Section
Articles