EMOJI GUESSING GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT THE FIRST GRADE STUDENTS’ OF SMP NEGERI 1 BONTORAMBA

  • Nur Haesty Ramadhani STKIP YPUP Makassar
  • Iriany Kesuma Wijaya STKIP YPUP Makassar
  • Andi Haeriati Alimuddin STKIP YPUP Makassar

Abstract

The purpose of this research was find out whether the use Emoji guessing game could improve the students’ vocabulary mastery at the VII.3 Grade of SMP Negeri 1 Bontoramba. This study uses the pre-experimental method. The population of this research was the first-grade students of SMP Negeri 1 Bontoramba in the 2021/2022 academic year and the sample was VII.3 that consist of 15 students and used the cluster random sampling technique. The result shows that there was a significant difference in students mean score in pre-test and post-test, where the mean score in post-test was higher that pre-test (80.9 > 44.4) and the t-test value is greater that t-table value (11.18 > 2.1447) based on the result of the data analysis, it can be concluded that the use of Emoji Guessing Game effective improve students vocabulary mastery.


Keywords: Emoji guessing game, students’ vocabulary mastery.

Published
2022-07-31
How to Cite
RAMADHANI, Nur Haesty; WIJAYA, Iriany Kesuma; ALIMUDDIN, Andi Haeriati. EMOJI GUESSING GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY AT THE FIRST GRADE STUDENTS’ OF SMP NEGERI 1 BONTORAMBA. Journal English Education, [S.l.], v. 3, n. 2, p. 288-296, july 2022. ISSN 2964-4038. Available at: <http://ojs.stkip-ypup.ac.id/index.php/bi/article/view/875>. Date accessed: 16 may 2024.
Section
Articles