USING THE SWIVEL WHEEL GAME TO INCREASE STUDENTS' VOCABULARY AT THE SECOND GRADE OF SMA YP PGRI 2 MAKASSAR
Abstract
This study aimed to determine whether using the Swivel Wheel Game Media improves the Vocabulary of Students in Class II SMA YP PGRI 2 Makassar. This study used a pre-experimental method. The population of this research is the 2nd-grade students of SMA YP PGRI 2 Makassar in the academic year 2022/2023. The research sample is class XI, which consists of 20 students and uses a total sampling method. The instrument of this research used the media of the Swivel Wheel game. The results showed that there was a significant difference in the students' mean scores on the pre-test and post-test, where the average score on the post-test was higher than the pre-test score (87.4 > 49.8) and the T-test value was more significant than the t-table value (24,375 > 1,729). Based on the results of data analysis, it can be said that the use of the Swivel Wheel game media can increase students' vocabulary.